Involving the three dimensions of number of dice, POA and troop quality re-rolls, the FOG system managed to capture a huge amount of variation and subtley with only 6 sided dice.

If you just want a quick rule of thumb, and don't want to get into the probabilities, use this:

One dice is about equal to one POA

One troop quality level is about equal to one half a POA

MISSILE COMBAT

You should see the numbers you are familiar with here, they are the % chances that appear when you mouse over the target.
General rules of thumb:

MF archers are twice as effective as LF archers

Poor troops are almost useless at -1 or -2 POA - so don't worry about those Grenadine poor LF crossbows! Close to parity at +2 though

One level of troop quality is about equal to 1/2 POA

IMPACT/MELEE COMBAT

Again, you should be familiar with these numbers from the impact/melee mouse overs.

General rules of thumb:

+1 POA has about the same impact as 1 dice

COHESION TESTS

Chance to fail is quite high - average units will fail half the time, even without modifiers

In the middle of the range, a modifier is about equal to one troop quality level

Don't expect routers to rally on their own. even if above 75% strength and superior, they only have 10% chance to rally (in command helps)

ANARCHY CHARGES

Because the anarchy test falls in the middle of the 2 dice distribution curve, the first couple of modifiers have the most effect.

Expect anarchy for undrilled out of command - every turn, nearly half of your line will go!

Putting these undrilled units in command will reduce anarchy by one third

Don't count on anarchy of pikemen with a troop commander adjacent - you'll wait 12 turns on average!

STATISTICAL ANALYSIS OF FOG DICE ROLLSInvolving the three dimensions of number of dice, POA and troop quality re-rolls, the FOG system managed to capture a huge amount of variation and subtley with only 6 sided dice.

If you just want a quick rule of thumb, and don't want to get into the probabilities, use this:

One dice is about equal to one POAOne troop quality level is about equal to one half a POAMISSILE COMBATYou should see the numbers you are familiar with here, they are the % chances that appear when you mouse over the target.

General rules of thumb:

IMPACT/MELEE COMBATAgain, you should be familiar with these numbers from the impact/melee mouse overs.

General rules of thumb:

COHESION TESTSANARCHY CHARGESBecause the anarchy test falls in the middle of the 2 dice distribution curve, the first couple of modifiers have the most effect.

Spreadsheet for you to play around with